Requires Godot 4.6+ (tested on 4.6.stable). Works in both editor and exported games via HFIORuntime. Draw rooms, carve doors, paint terrain, and bake to optimized meshes — all inside the Godot editor.
The technique in this demo, and that I will attempt to explain below, was first brought to my attention in the video Godot 4 visibility mask tutorial redux. In this video the author shows roughly how ...
Remember when tucking in your shirts was reserved for formal occasions or are you getting flashbacks to when your school teachers would yell at you to neatly tuck in your school uniform? I remember ...