Configurable toonlike shader. Includes Opaque/Fade/AlphaCutout variations. All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex ...
Anti-Alias Masking Mode: If you don't need semi-transparent masks, you can use the more performant "Anti-Aliasing Masking Mode". Masking Shape: You can add or remove mask region using MaskingShape ...
The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows – without them, games would be dull and lifeless. In this fourth part of our deep look at 3D ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果